Post by Master Silver on Jul 12, 2010 16:30:23 GMT -5
An oldie, but a goodie nonetheless. Too bad the series was never finished D:
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The Holder of The End
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the End". Should a look of child-like fear come over the worker's face, you will then be taken to a cell in the building. It will be in a deep, hidden section of the building. All you will hear is the sound of someone talking to themselves echoing throughout the halls. It is in a language that you will not understand, but your very soul will feel unspeakable fear.
Should the talking stop at any time, stop and quickly say aloud, "I'm just passing through, I wish to talk." If you still hear silence, flee. Leave; don't stop for anything, don't go home, don't stay at an inn, just keep moving, sleeping wherever your body drops. You will know in the morning if you've escaped successfully.
If the voice in the hall returns after you utter those words, continue on. Upon reaching the cell, all you will see is a windowless room with a single man huddled in the corner, still talking endlessly and cradling something. The man will only respond to one question: "What happens when they all come together?"
The man will then stare intently into your eyes and answer your question in horrifying detail. Many go mad in that very cell; others disappear soon after the encounter, and still others end their lives. But most do the worst thing, and look upon the object in the person's hands. You, too, will be tempted. Be warned that if you do, your death will be one of cruelty and unrelenting horror.
Your death will be in that room, by that person's hands.
That object is 1 of 538. They must never come together. Never.
The Holder of The Beginning
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls herself "The Holder of the Beginning." A small smile will work its way over the person's mouth, almost as if to say, "You fool.”
You will then be taken down a hallway, seemingly leading out into a place it shouldn't. Physically, this place shouldn't exist anywhere in the institution, yet it does. The hall will be forever silent, even if you try to make noise. Screams will die before leaving your mouth, and footsteps will be muffled. Your guide will simply point to the door.
If you enter, you will find a cozy room full of a pleasant yet unidentifiable perfume. In the center of the room, you will see a beautiful woman holding her arms as if cradling something; further inspection will reveal that she is, in fact, holding nothing at all. This room will remain just as silent as the hallway you just left, no matter how hard you try. The only exception is for you to ask one question: "Why were they separated?" The woman will then explain, in excruciating detail, every horrific event in history, every beating, every war, and every rape. No travesty in the history of the universe will escape your ears. When she finishes, all will fall silent. It is up to you to do what you will with this information.
That woman is Object 2 of 538. It is up to you if they should be joined or not.
The Holder of Eternity
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Eternity." A sigh might escape the worker as they look upon you with the utmost pity. They will take you down a flight of stairs into what should be the basement of the building, yet isn't.
As you press deeper and deeper into the underbelly of the institution, you will begin to hear a chorus of screams. At first it will be barely audible, as if originating from a point a great distance away, but the closer you get to the end of the hallway, the louder it will become until it drones so loudly that it seems to consume all other noises. Soon the din will become so painful that you will feel the unrelenting urge to claw at your own ears to escape it; it is advisable to resist this impulse, or else it will be impossible to complete your quest. The worker will show you a door, covering both their ears as they do so. As swiftly as they can, they will unlock the door and run, leaving you alone in this cramped, dark hallway.
This will be your last chance to run. If you decide to continue, open the door; the piercing wail will then end abruptly, leaving your ears ringing. The room you will enter will be coated in an almost tangible, all-consuming darkness but for the far end of the room. There, manacled to the wall, is an emaciated figure, covered in raw lashes. He will stare directly at you, with a maniacal grin plastered to his face despite festering wounds and a scalpel still half-protruding from his chest. Now will be your only chance to save yourself, and the only way is to ask, "Who created them?”
He will cackle in a manner befitting the death throes of an animal before responding. His will be the most horrific tale you have ever heard, beyond such primitive concepts as pain and death. It will delve deep into the very essence of evil; those of weak mind go mad at the man's story, so remain strong, no matter how fragile your mind may feel.
When he finishes, it will be up to you to end this man's life, releasing his terrible burden. Remove the scalpel and he will shudder once in agony before falling silent... forever.
That scalpel is Object 3 of 538. It is up to you if the rest should be protected or destroyed.
The Holder of Nothing
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Nothing." Should a look of sheer, primal disgust mar the worker's expression, you will then be taken to a separate building, one that appears to be an old, wooden outhouse. Inside will be a seemingly endless corridor far, far longer than the length of the outhouse.
The corridor will be completely silent. Attempting to make any sound at the wrong time is a grievous, lamentable mistake. You will notice the lights in the corridor getting brighter and brighter as you make your way down towards the end, soon you will be blinded by their brilliance. If at any point the lights go out, quickly shout out, "No! Stop! What you are doing is wrong!" while backing away. If the lights do not come back on, bolt for the door you came in through. It should still be open; hopefully you aren't far enough down the hallway for it to close on you. If it does close, an eternity in hell would be far preferable to what you will suffer.
If the lights come back on, continue walking down the corridor. At the end of the hall will lie a single cell; the worker will open the door for you while glaring at you in disgust. Inside the cell will be a mad pastiche of colors, arranged in several harlequin-like formations. You must not be distracted by them, for at the center of a room is a naked young woman, slathered in blood and bound by strips of human sinew. If you take your eyes off her even for a moment, she will completely and totally destroy you. She will only respond to one question: "What were they when they were one?"
She will then stare into your eyes and speak the answer in incredible detail. It will be unlike anything you have ever heard; you will be on the verge of both ecstasy and agony at her mere words. It is not uncommon for a Seeker to lose themselves in the euphoria. The worst thing you can do, however, is look upon the tattoo on her chest. Your mind will tempt you to gaze upon it, but you must resist. If you do not, and foolishly set eyes upon it, you will fall victim to her horrifying powers. She will flay you alive and add your mutilated flesh to her bindings, and you will remain trapped with her, fully conscious, for the rest of time.
That tattoo is Object 4 of 538. They desire to be one again, but they mustn't.
The Holder of Light
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, close your eyes and ask to visit someone who calls himself "The Holder of Light.” You will be guided to a single door leading to a long, winding hallway. You will be told to open your eyes. The hallway will be pitch black, narrow enough only for you to feel the walls and move yourself forward.
If, at any moment along the way, the hall is suddenly bathed in light, shut your eyes immediately and quickly make your way back to the door you came in through. If your eyes stay open for more than a second, what you see will force you to instinctively tear them out.
If the lights stay off long enough for you to navigate the entire corridor, you will reach another door. If you can see any light escaping from the crack beneath the door, flee immediately, for what you seek is not there. If no light can be seen under the door, carefully turn the handle and enter.
The room beyond will be completely dark aside from a single, dimly-lit candle in the center. What little light it issues will reveal the outline of a cloaked figure huddled over it. The man underneath the cloak will seem to remain perfectly still. There is only one question that the man will respond to: “What can protect us from them?” Say anything else and the man will tear out your eyes and devour your soul; you will then be forced to take his place under the cloak for the rest of eternity.
If you ask the above question, a piercing scream will ring out from the candle and a series of lights will illuminate the room, revealing images of the most horrifying thoughts, fantasies and memories from all consciousness throughout history. Most people cannot handle this event; they will either go insane or die instantly. However, if you should somehow manage to survive the ordeal, the cloaked man will rise slowly and put his hands to your head. You will be forced to gaze upon his face. He looks like a young man, but his eyes are merely empty sockets. At this point you must not look away, lest you be stranded in this room, forever forgotten in time. He will then open your hand and place a small, round object into your right hand. From this point on you will feel no pain (unless you are in the process of obtaining another Object, for the pain you feel then is nowhere close to normal), but the horrifying images you witnessed in that room will be burned into your memory for all eternity.
The eye you hold in your hand is Object 5 of 538. The awakening has begun; they must not be brought together.
The Holder of Song
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls herself "The Holder of Song.” You will then be guided to a single door leading to a long, winding staircase. It will spiral higher than the building stands; at the top is a door that opens into a hallway.
A sudden wave of heat will wash over you upon opening the door. Proceed down the hall; eventually you will feel much colder. You must then stand perfectly still and make no sound. If you hear a baby crying, turn and run. No harm will befall you, but the baby's cry will follow you wherever you go. If you hear it for the rest of your life, count yourself lucky; if and when it stops, your firstborn child will die.
If there is no cry and the heat returns, proceed to the door at the end of the hall and open it. The room beyond will be awash in green light. In the center will be an old woman turning a music box that produces no sound. Her legs have both been severed at the knees. When you speak to her, you must look her in the eyes. She hides a spear fashioned from the bones of her legs; break eye contact, and she will impale you with it and leave you, in seemingly unending agony, to bleed to death. She will respond to only one question: "What was the song they used to play?"
The old woman will begin to sing. The song will be in a different language, but the melody will be the most beautiful you have ever heard; peace and serenity will wash over your mind, body, and soul. Suddenly, without warning, you will be able to see, in vivid detail, the image of carefree children playing and singing, innocent as can be. Though the scene seems peaceful and jubilant, it will eventually take a horribly sinister turn. The children will begin to fight each other. Soon, they will start to kill each other in the most brutal ways imaginable. They will impale each other on wooden poles, disembowel each other with sharp rocks, and even rip flesh from bone with their bare hands. The image will then show these children, now merely tattered doppelgangers of themselves, spreading death and destruction more horrific than you could ever imagine. You will see a naked boy, drenched in blood, singing with delight as he runs through a hellish wasteland, pursued by unspeakable monsters. They will overtake him and utterly destroy him, the song still issuing forth from his shredded lips all the while. Despite these scenes of horror and brutality, you will remain calm and peaceful all the while, though you will not know why.
When these horrific visions end, an intense pain will stab at your chest. Your heart will feel like it is about to explode. Still, you must not break eye-contact with the old woman, for to do so would invite such horrors upon yourself that an exploding heart would be comparable to Paradise. If you remain steadfast in your gaze, the pain will eventually cease. The woman will stand up (though you will know not how) and place the music box in your hands.
The music box is Object 6 of 538. When its song plays again, they will all come together.
The Holder of the Path
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the Path." The worker will try his best to keep a look of indifference on his face while handing you a key which, as he will explain, belongs to an unused supply closet in the building (if only it were that simple). Upon locating and unlocking the correct door, you will find a narrow, winding road suspended in an endless void, only occasionally disrupted by the massive outlines of things best left undescribed.
To fall off the path is to be thrown out of reality itself. A nightmarish eternity of inconceivable horror awaits anyone who either stumbles into the void by their own error or is dragged off the path by the timeless monstrosities that reside on the outskirts of creation. If you should ever feel as if you are being watched while traveling through this piece of oblivion, the best chance you have is to immediately freeze in place and hold your breath. Continue to do so until either your audience loses interest or moves in to claim you. If the latter should occur, feel free to scream as hard as you want, though your screams will fall on deaf ears.
Eventually the path will end at a door; upon opening it, you will find a small, dirt-caked room. Propped up against the far wall will be a heavily emaciated corpse; what‘s left of its skin has long since blackened with necrosis. There will be nothing else unusual about it unless you approach it and ask one question: "How did they acquire guardians?"
If said line is spoken, the “corpse” will begin to stir. A subtle red glow will emanate from its eye sockets as it lifts its head and begins to whisper the long and macabre history of the Holders. It will speak of unholy pacts and unspeakable atrocities. Within time, its tale will touch upon every form of evil known to man or God (and then a few more). Furthermore, if given the title of any Holder, it will reveal its history and the meaning of the object that it protects.
Well, almost any Holder. You see, it will never go into detail about itself. This is because the ghoul hopes that its visitor will not question why it seems to be lacking an Object. Truth be told, its Object was somehow sealed inside its skull, and the ominous glow from within its eye sockets is actually the shining light of the Object trapped inside.
That is Object 7 of 538. Its Holder will do anything to keep you away from it.
The Holder of Wealth
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Wealth." The worker will raise one eyebrow, as if puzzled by your request. Ask a second time, and the worker will shrug and take you across the street, where an opulent mansion awaits. This mansion was not there when you started your quest, but it's best that you not preoccupy yourself with the mansion's origin. Its owner would rather not scare you away.
Inside the front door will lie a grand staircase, spiraling up across the foyer. The walls will be covered with fine paintings, and a large marble statue will rest on a pedestal by the base of the stairs. The statue's eldritch features will evoke an image of a truly horrific beast, at once both alien and evil. Admire it all you want, but don't touch it, unless you wish to awaken this starved monster.
Ascend the staircase. As long as you touch nothing, you will be in no danger. Don't panic. At the top of the stairs will be a small, unassuming wooden door. It will open for you, so long as you are not afraid.
You should see a man with a pointed goatee and short, cropped, gelled hair standing behind a large desk of what will appear to be mahogany. His suit will appear to be made of both human flesh and Italian silk. He may speak, and at great length. He will talk about his amazingly beautiful house and the lovely statue of his concubine resting downstairs. Do not interrupt him, and do not answer any questions he may ask. When he is finished, steel yourself and confidently ask, "May I have my salary?"
He will proceed to explain to you, in great detail, the value of life. He will talk of things worse than death, and he will tell you exactly what he expects you to do. The fabulous interior of the room will rot away, and the floor will turn from French weave to feces. His own appearance will become unimaginably cyclopean and horrendous. He will then fish out a small bank note from the inside of his human suit and hand it to you.
That note is Object 8 of 538. Its Holder is counting on you to spend it.
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The Holder of The End
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the End". Should a look of child-like fear come over the worker's face, you will then be taken to a cell in the building. It will be in a deep, hidden section of the building. All you will hear is the sound of someone talking to themselves echoing throughout the halls. It is in a language that you will not understand, but your very soul will feel unspeakable fear.
Should the talking stop at any time, stop and quickly say aloud, "I'm just passing through, I wish to talk." If you still hear silence, flee. Leave; don't stop for anything, don't go home, don't stay at an inn, just keep moving, sleeping wherever your body drops. You will know in the morning if you've escaped successfully.
If the voice in the hall returns after you utter those words, continue on. Upon reaching the cell, all you will see is a windowless room with a single man huddled in the corner, still talking endlessly and cradling something. The man will only respond to one question: "What happens when they all come together?"
The man will then stare intently into your eyes and answer your question in horrifying detail. Many go mad in that very cell; others disappear soon after the encounter, and still others end their lives. But most do the worst thing, and look upon the object in the person's hands. You, too, will be tempted. Be warned that if you do, your death will be one of cruelty and unrelenting horror.
Your death will be in that room, by that person's hands.
That object is 1 of 538. They must never come together. Never.
The Holder of The Beginning
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls herself "The Holder of the Beginning." A small smile will work its way over the person's mouth, almost as if to say, "You fool.”
You will then be taken down a hallway, seemingly leading out into a place it shouldn't. Physically, this place shouldn't exist anywhere in the institution, yet it does. The hall will be forever silent, even if you try to make noise. Screams will die before leaving your mouth, and footsteps will be muffled. Your guide will simply point to the door.
If you enter, you will find a cozy room full of a pleasant yet unidentifiable perfume. In the center of the room, you will see a beautiful woman holding her arms as if cradling something; further inspection will reveal that she is, in fact, holding nothing at all. This room will remain just as silent as the hallway you just left, no matter how hard you try. The only exception is for you to ask one question: "Why were they separated?" The woman will then explain, in excruciating detail, every horrific event in history, every beating, every war, and every rape. No travesty in the history of the universe will escape your ears. When she finishes, all will fall silent. It is up to you to do what you will with this information.
That woman is Object 2 of 538. It is up to you if they should be joined or not.
The Holder of Eternity
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Eternity." A sigh might escape the worker as they look upon you with the utmost pity. They will take you down a flight of stairs into what should be the basement of the building, yet isn't.
As you press deeper and deeper into the underbelly of the institution, you will begin to hear a chorus of screams. At first it will be barely audible, as if originating from a point a great distance away, but the closer you get to the end of the hallway, the louder it will become until it drones so loudly that it seems to consume all other noises. Soon the din will become so painful that you will feel the unrelenting urge to claw at your own ears to escape it; it is advisable to resist this impulse, or else it will be impossible to complete your quest. The worker will show you a door, covering both their ears as they do so. As swiftly as they can, they will unlock the door and run, leaving you alone in this cramped, dark hallway.
This will be your last chance to run. If you decide to continue, open the door; the piercing wail will then end abruptly, leaving your ears ringing. The room you will enter will be coated in an almost tangible, all-consuming darkness but for the far end of the room. There, manacled to the wall, is an emaciated figure, covered in raw lashes. He will stare directly at you, with a maniacal grin plastered to his face despite festering wounds and a scalpel still half-protruding from his chest. Now will be your only chance to save yourself, and the only way is to ask, "Who created them?”
He will cackle in a manner befitting the death throes of an animal before responding. His will be the most horrific tale you have ever heard, beyond such primitive concepts as pain and death. It will delve deep into the very essence of evil; those of weak mind go mad at the man's story, so remain strong, no matter how fragile your mind may feel.
When he finishes, it will be up to you to end this man's life, releasing his terrible burden. Remove the scalpel and he will shudder once in agony before falling silent... forever.
That scalpel is Object 3 of 538. It is up to you if the rest should be protected or destroyed.
The Holder of Nothing
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Nothing." Should a look of sheer, primal disgust mar the worker's expression, you will then be taken to a separate building, one that appears to be an old, wooden outhouse. Inside will be a seemingly endless corridor far, far longer than the length of the outhouse.
The corridor will be completely silent. Attempting to make any sound at the wrong time is a grievous, lamentable mistake. You will notice the lights in the corridor getting brighter and brighter as you make your way down towards the end, soon you will be blinded by their brilliance. If at any point the lights go out, quickly shout out, "No! Stop! What you are doing is wrong!" while backing away. If the lights do not come back on, bolt for the door you came in through. It should still be open; hopefully you aren't far enough down the hallway for it to close on you. If it does close, an eternity in hell would be far preferable to what you will suffer.
If the lights come back on, continue walking down the corridor. At the end of the hall will lie a single cell; the worker will open the door for you while glaring at you in disgust. Inside the cell will be a mad pastiche of colors, arranged in several harlequin-like formations. You must not be distracted by them, for at the center of a room is a naked young woman, slathered in blood and bound by strips of human sinew. If you take your eyes off her even for a moment, she will completely and totally destroy you. She will only respond to one question: "What were they when they were one?"
She will then stare into your eyes and speak the answer in incredible detail. It will be unlike anything you have ever heard; you will be on the verge of both ecstasy and agony at her mere words. It is not uncommon for a Seeker to lose themselves in the euphoria. The worst thing you can do, however, is look upon the tattoo on her chest. Your mind will tempt you to gaze upon it, but you must resist. If you do not, and foolishly set eyes upon it, you will fall victim to her horrifying powers. She will flay you alive and add your mutilated flesh to her bindings, and you will remain trapped with her, fully conscious, for the rest of time.
That tattoo is Object 4 of 538. They desire to be one again, but they mustn't.
The Holder of Light
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, close your eyes and ask to visit someone who calls himself "The Holder of Light.” You will be guided to a single door leading to a long, winding hallway. You will be told to open your eyes. The hallway will be pitch black, narrow enough only for you to feel the walls and move yourself forward.
If, at any moment along the way, the hall is suddenly bathed in light, shut your eyes immediately and quickly make your way back to the door you came in through. If your eyes stay open for more than a second, what you see will force you to instinctively tear them out.
If the lights stay off long enough for you to navigate the entire corridor, you will reach another door. If you can see any light escaping from the crack beneath the door, flee immediately, for what you seek is not there. If no light can be seen under the door, carefully turn the handle and enter.
The room beyond will be completely dark aside from a single, dimly-lit candle in the center. What little light it issues will reveal the outline of a cloaked figure huddled over it. The man underneath the cloak will seem to remain perfectly still. There is only one question that the man will respond to: “What can protect us from them?” Say anything else and the man will tear out your eyes and devour your soul; you will then be forced to take his place under the cloak for the rest of eternity.
If you ask the above question, a piercing scream will ring out from the candle and a series of lights will illuminate the room, revealing images of the most horrifying thoughts, fantasies and memories from all consciousness throughout history. Most people cannot handle this event; they will either go insane or die instantly. However, if you should somehow manage to survive the ordeal, the cloaked man will rise slowly and put his hands to your head. You will be forced to gaze upon his face. He looks like a young man, but his eyes are merely empty sockets. At this point you must not look away, lest you be stranded in this room, forever forgotten in time. He will then open your hand and place a small, round object into your right hand. From this point on you will feel no pain (unless you are in the process of obtaining another Object, for the pain you feel then is nowhere close to normal), but the horrifying images you witnessed in that room will be burned into your memory for all eternity.
The eye you hold in your hand is Object 5 of 538. The awakening has begun; they must not be brought together.
The Holder of Song
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls herself "The Holder of Song.” You will then be guided to a single door leading to a long, winding staircase. It will spiral higher than the building stands; at the top is a door that opens into a hallway.
A sudden wave of heat will wash over you upon opening the door. Proceed down the hall; eventually you will feel much colder. You must then stand perfectly still and make no sound. If you hear a baby crying, turn and run. No harm will befall you, but the baby's cry will follow you wherever you go. If you hear it for the rest of your life, count yourself lucky; if and when it stops, your firstborn child will die.
If there is no cry and the heat returns, proceed to the door at the end of the hall and open it. The room beyond will be awash in green light. In the center will be an old woman turning a music box that produces no sound. Her legs have both been severed at the knees. When you speak to her, you must look her in the eyes. She hides a spear fashioned from the bones of her legs; break eye contact, and she will impale you with it and leave you, in seemingly unending agony, to bleed to death. She will respond to only one question: "What was the song they used to play?"
The old woman will begin to sing. The song will be in a different language, but the melody will be the most beautiful you have ever heard; peace and serenity will wash over your mind, body, and soul. Suddenly, without warning, you will be able to see, in vivid detail, the image of carefree children playing and singing, innocent as can be. Though the scene seems peaceful and jubilant, it will eventually take a horribly sinister turn. The children will begin to fight each other. Soon, they will start to kill each other in the most brutal ways imaginable. They will impale each other on wooden poles, disembowel each other with sharp rocks, and even rip flesh from bone with their bare hands. The image will then show these children, now merely tattered doppelgangers of themselves, spreading death and destruction more horrific than you could ever imagine. You will see a naked boy, drenched in blood, singing with delight as he runs through a hellish wasteland, pursued by unspeakable monsters. They will overtake him and utterly destroy him, the song still issuing forth from his shredded lips all the while. Despite these scenes of horror and brutality, you will remain calm and peaceful all the while, though you will not know why.
When these horrific visions end, an intense pain will stab at your chest. Your heart will feel like it is about to explode. Still, you must not break eye-contact with the old woman, for to do so would invite such horrors upon yourself that an exploding heart would be comparable to Paradise. If you remain steadfast in your gaze, the pain will eventually cease. The woman will stand up (though you will know not how) and place the music box in your hands.
The music box is Object 6 of 538. When its song plays again, they will all come together.
The Holder of the Path
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the Path." The worker will try his best to keep a look of indifference on his face while handing you a key which, as he will explain, belongs to an unused supply closet in the building (if only it were that simple). Upon locating and unlocking the correct door, you will find a narrow, winding road suspended in an endless void, only occasionally disrupted by the massive outlines of things best left undescribed.
To fall off the path is to be thrown out of reality itself. A nightmarish eternity of inconceivable horror awaits anyone who either stumbles into the void by their own error or is dragged off the path by the timeless monstrosities that reside on the outskirts of creation. If you should ever feel as if you are being watched while traveling through this piece of oblivion, the best chance you have is to immediately freeze in place and hold your breath. Continue to do so until either your audience loses interest or moves in to claim you. If the latter should occur, feel free to scream as hard as you want, though your screams will fall on deaf ears.
Eventually the path will end at a door; upon opening it, you will find a small, dirt-caked room. Propped up against the far wall will be a heavily emaciated corpse; what‘s left of its skin has long since blackened with necrosis. There will be nothing else unusual about it unless you approach it and ask one question: "How did they acquire guardians?"
If said line is spoken, the “corpse” will begin to stir. A subtle red glow will emanate from its eye sockets as it lifts its head and begins to whisper the long and macabre history of the Holders. It will speak of unholy pacts and unspeakable atrocities. Within time, its tale will touch upon every form of evil known to man or God (and then a few more). Furthermore, if given the title of any Holder, it will reveal its history and the meaning of the object that it protects.
Well, almost any Holder. You see, it will never go into detail about itself. This is because the ghoul hopes that its visitor will not question why it seems to be lacking an Object. Truth be told, its Object was somehow sealed inside its skull, and the ominous glow from within its eye sockets is actually the shining light of the Object trapped inside.
That is Object 7 of 538. Its Holder will do anything to keep you away from it.
The Holder of Wealth
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Wealth." The worker will raise one eyebrow, as if puzzled by your request. Ask a second time, and the worker will shrug and take you across the street, where an opulent mansion awaits. This mansion was not there when you started your quest, but it's best that you not preoccupy yourself with the mansion's origin. Its owner would rather not scare you away.
Inside the front door will lie a grand staircase, spiraling up across the foyer. The walls will be covered with fine paintings, and a large marble statue will rest on a pedestal by the base of the stairs. The statue's eldritch features will evoke an image of a truly horrific beast, at once both alien and evil. Admire it all you want, but don't touch it, unless you wish to awaken this starved monster.
Ascend the staircase. As long as you touch nothing, you will be in no danger. Don't panic. At the top of the stairs will be a small, unassuming wooden door. It will open for you, so long as you are not afraid.
You should see a man with a pointed goatee and short, cropped, gelled hair standing behind a large desk of what will appear to be mahogany. His suit will appear to be made of both human flesh and Italian silk. He may speak, and at great length. He will talk about his amazingly beautiful house and the lovely statue of his concubine resting downstairs. Do not interrupt him, and do not answer any questions he may ask. When he is finished, steel yourself and confidently ask, "May I have my salary?"
He will proceed to explain to you, in great detail, the value of life. He will talk of things worse than death, and he will tell you exactly what he expects you to do. The fabulous interior of the room will rot away, and the floor will turn from French weave to feces. His own appearance will become unimaginably cyclopean and horrendous. He will then fish out a small bank note from the inside of his human suit and hand it to you.
That note is Object 8 of 538. Its Holder is counting on you to spend it.