Pyro
General
The Mastermind
Posts: 895
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Post by Pyro on Apr 21, 2010 22:56:07 GMT -5
Time for some creepy music to go along with this:
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spiritfur
Researcher
Can you feel the sunshine? It's tough, when you're living in the city...
Posts: 55
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Post by spiritfur on Apr 22, 2010 19:15:24 GMT -5
Oh, I found more. It's about lavender town, so I'll post it here. It's kinda long so I'll put the most important parts. The White Hand Sprite Known in the code as WhitHand.gif, this was scripted to appear as a Pokemon on the third floor of the Lavender Tower. It is divided into four separate animations: an introduction (the "cry" a Pokemon unleashes before a battle), an idle, and two attacks. These attacks are unknown, as they are listed simply as "Fist" and "Brutal". While viewing the animation has been proven to be hazardous, viewing the frames of the model has been proven to have no adverse effects. The White Hand is depicted as a shriveled, slightly decayed hand, with surprising attention to detail: flesh is peeling back from the bone, and several tendons dangle realistically out of the wrist. The first attack is the hand balling into a fist, then swinging forward. However, the "brutal" animation is missing several frames: The hand seems to open up, then cuts out. After a few seconds, it reappears, closed again. No record has been found of these missing frames. Ghost Animation The Ghost Animation, coded as Haunting.swf, was intended to be placed in several areas throughout the tower, including in the center of a path on the second floor. However, players cannot interact with it, leaving many to believe that it was intended as a "background feature". The ghost animation as well must be viewed in individual frames. It is comprised of 59 frames total. However, after extraction, around half of these frames have been revealed to be the standard ghost model used in Pocket Monsters. Around a quarter of the remaining frames are comprised of static, to produce a "fading" effect. However, interspersed with these bursts of static are several frames of screaming faces, along with images of a skeletal man in a cloak (hypothesized to be the Grim Reaper) and of several killed corpses. The meaning behind these are unknown- While under oath before the Video Games Commission Board, Lead Programmer Hisashi Sogabe testified as to having "No knowledge as to where these images surfaced." Out of all the phenomena associated with LTS, this animation is the most speculated on: In his thesis "Video Games and The Manipulation of the Human Mind", [viewable in appendix C] Dr. Jackson Turner argued that the images were intentionally placed in. Due to their brief time appearing on the screen, and the graphic nature of the frames, Turner theorizes that these were meant to subliminally influence players into becoming more frightened by the disturbing surroundings. The Buried Alive Model Often referred to as its code, the Buryman script, the Buried Alive Model was to be found on the final story of the Pokemon Tower, in what has now been replaced with the Marowak ghost. According to the scripts assigned to it, the Buried Alive model was intended to be the "boss" of the tower. Once reaching the top floor, the following conversation would have taken place. Buried Alive: You're... Here. BA: I'm trapped... BA: And I'm lonely... BA: So very lonely... BA: Won't you join me? After this, the battle would have been initiated. Once in "battle view", the Buried Alive model appears to be a decaying human corpse attempting to crawl out of the ground. It has been programmed to have two White Hands, a Gengar, and a Muk. Strangely enough, a protocol for the Buried Alive's actions after it was defeated were not written. In the case of the player defeating him, the game would freeze. However, a specific ending was written by an unknown programmer upon losing the battle. In this ending, the Buried Alive was to have stated, "Finally, fresh meat!" followed by several lines of gibberish. He was to have then dragged the player character into the ground surrounding him. The scene would finish with a typical "Game Over" screen; however, in the background, an image of the Buried Alive character devouring the player was to have been shown. Especially strange are the protocols for after this scene. The cartridge was to download this image to the small internal memory contained in the Gameboy, overwriting the title screen that normally accompanied a Gameboy turning on. Instead, whenever it was started, the player would view this image as the sound file staticmesh.wav was played. The intended purpose for this effect, unlike many of the other factors leading towards LTS, is unknown. So yeah, scary. The rest is at www.falconchurch.com/showthread.php?180-Lavender-Town-Tone%28Pokemon-Red-Green%29-THIS-IS-VERY-VERY-LONG
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Pyro
General
The Mastermind
Posts: 895
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Post by Pyro on Apr 22, 2010 23:57:09 GMT -5
I kind of liked that one... It didn't scare me, but it was pretty enjoyable.
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Post by TailsDollFan on Apr 23, 2010 10:10:53 GMT -5
Source of that stuff I assume. Oh /x/Oyah, one of the posters there also linked to our beloved chao site about their experience. Well, from what I can tell (As now I have listened to the tune 4 times, twice from red and twice from my Japanese version of LeafGreen. I did Japanese because it might hold a candle to the first wave of copies). I first did this yesterday with both LG and Red when I was still in my creepypasta mood and believed in the whole thing. I basically got dizzy spells and was disoriented for a few seconds. It happened a few times like that in both. It also left me shivering for a little bit afterwards. Im not sure if this is because I don't have a first copy of Red (I don't know the number of the copy that I have) or because I exceed 12, but this morning I tried it again with no belief in it and nothing really happened. All that happened was that there was some pressure in my ears from how loud I set the music. I then tried it on my 10 year old brother (He wanted to do it so he could disprove it) and nothing happened to him either, other than a minor headache from the earphones (He's always had a bad experience with earphones). So, I guess I can conclude this is just a self-fulfilling prophecy really. If you believe in this you might suffer some of the effects, if you don't then nothing will happen. Also that story about the cursed sprites seems interesting. Much less realistic than the original story though. Nintendo aren't sadists who want to torture little children, stuff like that wouldn't even be allowed to be sold at E Rating. I want to know where whithand.gif and haunted.swf originated from though...
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spiritfur
Researcher
Can you feel the sunshine? It's tough, when you're living in the city...
Posts: 55
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Post by spiritfur on Apr 23, 2010 13:52:09 GMT -5
I kinda wish it was. I want to see the hand.
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Post by hydroxianchaos on Apr 23, 2010 16:25:23 GMT -5
I remember this thing called "binarual Beats". I use them sometimes to help me sleep, for their purpose is to help keep. The point is that maybe, the background music are binarual beats, but since its 8-bit, they might be heavily corrupted, and then its creepy tone that could might just brainwash children, is amplified through the theme. In fact, it could be a great coincidence that everything that has to do with Lavender town may cause it, even the position of the buildings themselves! But its just a thought.
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spiritfur
Researcher
Can you feel the sunshine? It's tough, when you're living in the city...
Posts: 55
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Post by spiritfur on Apr 23, 2010 17:30:15 GMT -5
Might be binural beats, but I doubt graphics could mess up the music. Of course, this is a town of ghosts we're talking about, part the creepy feel has to be just for effect.
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tinman89
Believer
I came from the stars.
Posts: 26
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Post by tinman89 on Jun 22, 2010 18:53:35 GMT -5
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Post by G-Virus on Jun 23, 2010 0:56:42 GMT -5
You know, that reminds me. My parents used to not let me play Pokémon when I was little because they had heard that it was supposedly satanic and subliminalish and stuff. They also told me the reason why it was is because of that thing where Pyro said "that kids cried everytime they couldn't play" thing. Now I'm a bit creeped out. Could they have been right? I sure hope not, because I have HG right now (though nothing odd has happened in game or outside of it.)
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Post by Shadow Doll on Jun 23, 2010 6:54:28 GMT -5
I got SS and it rocks! I highly reccomend it to ya. Nothing odd happens in or out of the game unless you do it yourself.
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Post by hydroxianchaos on Jun 23, 2010 8:25:10 GMT -5
Don't worry. The NEW HG and SS versions is A LOT less creepier. It's actually happy, since all the spirits finally rested.
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Post by Shadow Doll on Jun 23, 2010 13:52:58 GMT -5
Yeah, the tone is actually cheery compared to red and the others.
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Pyro
General
The Mastermind
Posts: 895
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Post by Pyro on Jun 23, 2010 18:58:01 GMT -5
Bizarre picture needed, due to non-creepy input.
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Ness
General
-Nervous Breakdown-
Posts: 815
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Post by Ness on Jun 23, 2010 20:26:47 GMT -5
Its A Qwilgopi! -shot-
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Post by bloodmeta on Jun 23, 2010 22:28:59 GMT -5
Bizarre picture needed, due to non-creepy input. Dude, more fucking awesome than scary. +10 rep for you, Pyro.
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